﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace NightskyMimic.Core
{
   public class MaxState : State
    {
       public MaxState() : base(0, null, 0, null, null, null, null) { }

       public override bool isTerminal
       {
           get
           {
               return false;
           }
       }

       public override double Utility
       {
           get
           {
               return double.PositiveInfinity;
           }
       }
    }
}
